Gameduino 2 hits Kickstarter

Atmel | Bits & Pieces

Way back in 2011, the original Gameduino hit the streets, bringing vintage gaming to the Atmel-poweredArduino. Fast forward to 2013, and Gameduino is back with a second-gen model, courtesy of James Bowman and Kickstarter.

According to Bowman, the Gameduino 2 boasts touch control, a three-axis accelerometer, microSD storage for game assets, headphone audio output and all-new graphics on a bright 4.3 inch screen – all driven by an OpenGL-style command FT800 engine “vastly more capable” than its predecessor.

Indeed, the GPU runs the 4.3 inch 480×272 TFT touch panel screen at 60 Hz, helping to facilitate smooth animation and gameplay. Specifically, the GPU embedded video engine features:

  • 32-bit internal color precision
  • OpenGL-style command set
  • Up to 2000 sprites – sprites can be any size
  • 256 KBytes of video RAM
  • Smooth sprite rotate and zoom with bilinear filtering
  • Smooth circle and line drawing in hardware – 16x antialiased
  • JPEG…

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